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	<title>Comments on: SubSpace X / SubSpace DS</title>
	<link>http://missig.org/julian/blog/2005/07/26/subspace/</link>
	<description>Former Open Source programmer with experience at companies like IBM and Apple. Now a UI Designer with an education in Cognitive Science and Human-Computer Interaction.</description>
	<pubDate>Wed, 07 Jan 2009 04:18:00 +0000</pubDate>
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		<title>By: Kathryn Shadow</title>
		<link>http://missig.org/julian/blog/2005/07/26/subspace/#comment-117176</link>
		<dc:creator>Kathryn Shadow</dc:creator>
		<pubDate>Sat, 04 Oct 2008 17:22:45 +0000</pubDate>
		<guid>http://missig.org/julian/blog/2005/07/26/subspace/#comment-117176</guid>
		<description>I'm not sure if this has been touched upon yet or not, but I have found a way to operate the game on Mac. It's complicated, but it works, and if you have uTorrent or some equivalent thereof you don't have to buy anything except a PC keyboard. You download/buy Parallels, install that, download/find in basement/buy some form of Windows whatchacallit (You know, XP, 98 or whatnot), install that, get on Windows in Parallels, download Continuum, plug the PC keyboard in... and yeah, the rest is pretty much self-explanatory.
Hope that helped in some way to tide us over until someone actually manages to get the whatsit and make a proper Mac version.</description>
		<content:encoded><![CDATA[<p>I&#8217;m not sure if this has been touched upon yet or not, but I have found a way to operate the game on Mac. It&#8217;s complicated, but it works, and if you have uTorrent or some equivalent thereof you don&#8217;t have to buy anything except a PC keyboard. You download/buy Parallels, install that, download/find in basement/buy some form of Windows whatchacallit (You know, XP, 98 or whatnot), install that, get on Windows in Parallels, download Continuum, plug the PC keyboard in&#8230; and yeah, the rest is pretty much self-explanatory.<br />
Hope that helped in some way to tide us over until someone actually manages to get the whatsit and make a proper Mac version.</p>
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		<title>By: William</title>
		<link>http://missig.org/julian/blog/2005/07/26/subspace/#comment-69323</link>
		<dc:creator>William</dc:creator>
		<pubDate>Tue, 03 Apr 2007 18:36:40 +0000</pubDate>
		<guid>http://missig.org/julian/blog/2005/07/26/subspace/#comment-69323</guid>
		<description>I never played SubSpace, however I was very interested in it because of it's similarity to Netrek.  So all these comments of wanting an open sourced SubSpace client follow the same vein as wanting an updated Netrek(like) game for Linux.  I think the only way to "revive" this multi-player top down shooter style of game is to recreate one from scratch.

On a semi-related note: Uniball is a very cool game too!  I think that game is open sourced, however it's all Windows API based.  I always thought a nice Linux port would be cool.  Could call the game unixball, as in Uni-X-Ball.

I'd rather see nice quality 2D games like these be revived in open source then see another FPS game for Linux.</description>
		<content:encoded><![CDATA[<p>I never played SubSpace, however I was very interested in it because of it&#8217;s similarity to Netrek.  So all these comments of wanting an open sourced SubSpace client follow the same vein as wanting an updated Netrek(like) game for Linux.  I think the only way to &#8220;revive&#8221; this multi-player top down shooter style of game is to recreate one from scratch.</p>
<p>On a semi-related note: Uniball is a very cool game too!  I think that game is open sourced, however it&#8217;s all Windows API based.  I always thought a nice Linux port would be cool.  Could call the game unixball, as in Uni-X-Ball.</p>
<p>I&#8217;d rather see nice quality 2D games like these be revived in open source then see another FPS game for Linux.</p>
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		<title>By: Toni Helenius</title>
		<link>http://missig.org/julian/blog/2005/07/26/subspace/#comment-62606</link>
		<dc:creator>Toni Helenius</dc:creator>
		<pubDate>Mon, 19 Feb 2007 12:21:01 +0000</pubDate>
		<guid>http://missig.org/julian/blog/2005/07/26/subspace/#comment-62606</guid>
		<description>I want SubSpace on Mac os x. :(</description>
		<content:encoded><![CDATA[<p>I want SubSpace on Mac os x. :(</p>
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		<title>By: Emblazon</title>
		<link>http://missig.org/julian/blog/2005/07/26/subspace/#comment-44271</link>
		<dc:creator>Emblazon</dc:creator>
		<pubDate>Wed, 18 Oct 2006 20:04:55 +0000</pubDate>
		<guid>http://missig.org/julian/blog/2005/07/26/subspace/#comment-44271</guid>
		<description>The problem with continuum these days is that there isn't nearly as many people playing as there was 3-5 years ago. Hence, there are less developers and less interest in advancing the game. Many small efforts have been made, but without proper support, most have failed. Perhaps a large collaberation of whatever remaining developers there are that have interest in advancing the game would lead to more successful results. The one flaw with these smaller projects is that, for the most part, they were led by individuals or very small groups, and even if the project had succeeded, there is a good chance we would have the same problem as we do currently with PriitK, in that he alone has the source and there is no way to obtain it. By the way, drop by SSCU 17th Parallel zone sometime, that's where I live. ;) Currently, I am Head System Operator of the zone, under MikeTheNose and Nurples (of Nurples.com webhosting services). It's a smaller zone these days (a few years ago, it was very popular), but we could always use more players.</description>
		<content:encoded><![CDATA[<p>The problem with continuum these days is that there isn&#8217;t nearly as many people playing as there was 3-5 years ago. Hence, there are less developers and less interest in advancing the game. Many small efforts have been made, but without proper support, most have failed. Perhaps a large collaberation of whatever remaining developers there are that have interest in advancing the game would lead to more successful results. The one flaw with these smaller projects is that, for the most part, they were led by individuals or very small groups, and even if the project had succeeded, there is a good chance we would have the same problem as we do currently with PriitK, in that he alone has the source and there is no way to obtain it. By the way, drop by SSCU 17th Parallel zone sometime, that&#8217;s where I live. ;) Currently, I am Head System Operator of the zone, under MikeTheNose and Nurples (of Nurples.com webhosting services). It&#8217;s a smaller zone these days (a few years ago, it was very popular), but we could always use more players.</p>
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		<title>By: etrigan</title>
		<link>http://missig.org/julian/blog/2005/07/26/subspace/#comment-44020</link>
		<dc:creator>etrigan</dc:creator>
		<pubDate>Sun, 15 Oct 2006 20:21:39 +0000</pubDate>
		<guid>http://missig.org/julian/blog/2005/07/26/subspace/#comment-44020</guid>
		<description>Unfortunately if we want real improvements made to Subspace...we'll have to cross our fingers for Bak's client. Im hopeful that he'll keep working on it, and bring some long waited improvements to the game. CR/Infantry type improvements...and since its SDL there's a chance we'll see it ported everywhere. This can only help the community, with new players. Imagine the amount of Mac and *nix users that would horde to the game...all the newbs I could kill...

In the meantime, if you have a newer Mac(intel), you can run Bootcamp or Parallels. Its amazing how well it runs in a Parallels window(80-90fps)...although I did notice some frame lag from time to time...</description>
		<content:encoded><![CDATA[<p>Unfortunately if we want real improvements made to Subspace&#8230;we&#8217;ll have to cross our fingers for Bak&#8217;s client. Im hopeful that he&#8217;ll keep working on it, and bring some long waited improvements to the game. CR/Infantry type improvements&#8230;and since its SDL there&#8217;s a chance we&#8217;ll see it ported everywhere. This can only help the community, with new players. Imagine the amount of Mac and *nix users that would horde to the game&#8230;all the newbs I could kill&#8230;</p>
<p>In the meantime, if you have a newer Mac(intel), you can run Bootcamp or Parallels. Its amazing how well it runs in a Parallels window(80-90fps)&#8230;although I did notice some frame lag from time to time&#8230;</p>
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		<title>By: Cody</title>
		<link>http://missig.org/julian/blog/2005/07/26/subspace/#comment-42350</link>
		<dc:creator>Cody</dc:creator>
		<pubDate>Thu, 28 Sep 2006 07:15:40 +0000</pubDate>
		<guid>http://missig.org/julian/blog/2005/07/26/subspace/#comment-42350</guid>
		<description>Shit, subspace rocked. I had a squad and it totally sucked but whatever..

wait, anyone remember Bolo? I am totally gonna install that tonight.</description>
		<content:encoded><![CDATA[<p>Shit, subspace rocked. I had a squad and it totally sucked but whatever..</p>
<p>wait, anyone remember Bolo? I am totally gonna install that tonight.</p>
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		<title>By: Hakaku</title>
		<link>http://missig.org/julian/blog/2005/07/26/subspace/#comment-26405</link>
		<dc:creator>Hakaku</dc:creator>
		<pubDate>Thu, 06 Jul 2006 20:11:08 +0000</pubDate>
		<guid>http://missig.org/julian/blog/2005/07/26/subspace/#comment-26405</guid>
		<description>Unfortunately Oliver, SubSpace is simply too old and hacker-prone. That's why the Continuum client was created. :/

Hey BaK, if CLASS was able to crack the SubSpace CD and obtain the source, wouldn't it be possible to obtain the same source and work from there for a new client?</description>
		<content:encoded><![CDATA[<p>Unfortunately Oliver, SubSpace is simply too old and hacker-prone. That&#8217;s why the Continuum client was created. :/</p>
<p>Hey BaK, if CLASS was able to crack the SubSpace CD and obtain the source, wouldn&#8217;t it be possible to obtain the same source and work from there for a new client?</p>
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		<title>By: oliver</title>
		<link>http://missig.org/julian/blog/2005/07/26/subspace/#comment-22418</link>
		<dc:creator>oliver</dc:creator>
		<pubDate>Fri, 09 Jun 2006 18:44:15 +0000</pubDate>
		<guid>http://missig.org/julian/blog/2005/07/26/subspace/#comment-22418</guid>
		<description>Does anyone knows of public servers that accept Subspace clients? It seems like all servers require Continuum :-(</description>
		<content:encoded><![CDATA[<p>Does anyone knows of public servers that accept Subspace clients? It seems like all servers require Continuum :-(</p>
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		<title>By: BaK</title>
		<link>http://missig.org/julian/blog/2005/07/26/subspace/#comment-21686</link>
		<dc:creator>BaK</dc:creator>
		<pubDate>Sun, 04 Jun 2006 00:59:46 +0000</pubDate>
		<guid>http://missig.org/julian/blog/2005/07/26/subspace/#comment-21686</guid>
		<description>working on it...

windows binary for now, but I'm not using anything dependent on windows.

http://rshl.org/bak/client.html</description>
		<content:encoded><![CDATA[<p>working on it&#8230;</p>
<p>windows binary for now, but I&#8217;m not using anything dependent on windows.</p>
<p><a href="http://rshl.org/bak/client.html" rel="nofollow"></a><a href='http://rshl.org/bak/client.html'>http://rshl.org/bak/client.html</a></p>
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		<title>By: releppes</title>
		<link>http://missig.org/julian/blog/2005/07/26/subspace/#comment-21494</link>
		<dc:creator>releppes</dc:creator>
		<pubDate>Fri, 02 Jun 2006 16:41:09 +0000</pubDate>
		<guid>http://missig.org/julian/blog/2005/07/26/subspace/#comment-21494</guid>
		<description>I've not played Subspace, but the game looks very cool.  But with no unix port or means to promote active development, I'm less than excited about trying to play.  I was interested in Subspace, because I wanted a revamp of Nettrek.  Since Subspace is a total no go for outside developers, why not spend time resurrecting Nettrek instead?

Another game which looks very cool is Uniball.  However, it appears Uniball is a Windows only game too.  I love the idea of a top down multiplayer game played like a sport.  And even though I'm currently running Windows as my main OS, if I don't see support for Linux/FreeBSD/MacOSX, I don't even bother to play.  I want to stay flexible in my choice of OS.  I can't fault commercial companies for making the choice to stay with only one platform, but to have communities form only to support a single platform...that just seems dumb.</description>
		<content:encoded><![CDATA[<p>I&#8217;ve not played Subspace, but the game looks very cool.  But with no unix port or means to promote active development, I&#8217;m less than excited about trying to play.  I was interested in Subspace, because I wanted a revamp of Nettrek.  Since Subspace is a total no go for outside developers, why not spend time resurrecting Nettrek instead?</p>
<p>Another game which looks very cool is Uniball.  However, it appears Uniball is a Windows only game too.  I love the idea of a top down multiplayer game played like a sport.  And even though I&#8217;m currently running Windows as my main OS, if I don&#8217;t see support for Linux/FreeBSD/MacOSX, I don&#8217;t even bother to play.  I want to stay flexible in my choice of OS.  I can&#8217;t fault commercial companies for making the choice to stay with only one platform, but to have communities form only to support a single platform&#8230;that just seems dumb.</p>
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