Class Project: JMPieMenu

Filed under piemenu school technical usability on Wednesday, 28 December 2005 at 16:10.

I did in fact finish my Cocoa Pie Menu implementation in time to be presented, written about, and submitted for class. Behold:
Mostly complete JMPieMenu

I of course have a quick little test application making use of the class. I will post that later. For now if you’re curious you can read the paper [pdf] I wrote for class. It was required to be in CHI style, which I don’t particularly like. Other than that, though, if you’re curious about some implementation details or my own musings on why pie menus aren’t popular, that’s the only form in which I have conveyed those details thus far.

4 Responses to “Class Project: JMPieMenu”

  1. I got the game “Crazy Machines” for my son for Xmas, and was surprised to see that it uses pie menus. When you click on a manipulable object, it selects it and puts up a circle of icons around it representing the different actions you can perform. Quite nice.

  2. Yeah, they’re starting to catch on in games—Don Hopkins must be proud.

    Unfortunately World of Warcraft doesn’t have any pie menus. Want to whip one up for me in Lua? ;)

  3. Nice paper. I love the way your pie menu looks — It’s very natural looking in OS X. Definitely needs massive optimizations though, for G3 users like me ;)

  4. […] When things are sorted out a bit more I plan to polish up my Cocoa Pie Menu (Radial Menu) and get it released. I’m thinking that I will license it under the GPL for use in other GPL’ed software, and negotiate individual commercial licenses for commercial software (since I will keep the copyright). I’m not sure if there are pieces of commercial software for the Mac all that interested in a Pie Menu, but maybe there will be. We’ll see. […]

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