Archive for the 'piemenu' Category

Metroid Pie Menu Hunters

Saturday, March 25th, 2006

Metroid Prime Hunters (the new first-person shooter for the Nintendo DS based on the Metroid series) features 90 degrees of a pie menu!
Players can select between the primary weapon, a missile launcher, and an alternate weapon. The alternate weapons are acquired from the various other hunters players battle throughout the game. To select among the […]

Hectic Beginning

Thursday, January 26th, 2006

This semester is my last as an undergraduate student. In theory it was supposed to be a light semester, but for some reason I just can’t find the time to get all the work done that I need to do. Hopefully it’s just a matter of not having figured out my schedule (as in when […]

Class Project: JMPieMenu

Wednesday, December 28th, 2005

I did in fact finish my Cocoa Pie Menu implementation in time to be presented, written about, and submitted for class. Behold:

I of course have a quick little test application making use of the class. I will post that later. For now if you’re curious you can read the paper [pdf] I wrote for class. […]

Class Project, post 2

Monday, December 12th, 2005

Continuing from before:

Class Project

Monday, November 21st, 2005

I’ll comment on it more later when I have more done. But for now, I’ll give you a quick screenshot:

Hooray for open-ended projects. :)

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